Class Label
java.lang.Object
jersey.repackaged.org.objectweb.asm.Label
A position in the bytecode of a method. Labels are used for jump, goto, and switch instructions,
and for try catch blocks. A label designates the instruction that is just after. Note
however that there can be other elements between a label and the instruction it designates (such
as other labels, stack map frames, line numbers, etc.).
- Author:
- Eric Bruneton
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Field Summary
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Constructor Summary
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Method Summary
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Field Details
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info
A user managed state associated with this label. Warning: this field is used by the ASM tree package. In order to use it with the ASM tree package you must override the getLabelNode method in MethodNode.
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Constructor Details
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Label
public Label()Constructs a new label.
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Method Details
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getOffset
public int getOffset()Returns the bytecode offset corresponding to this label. This offset is computed from the start of the method's bytecode. This method is intended forAttribute
sub classes, and is normally not needed by class generators or adapters.- Returns:
- the bytecode offset corresponding to this label.
- Throws:
IllegalStateException
- if this label is not resolved yet.
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toString
Returns a string representation of this label.
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